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发表于 2021-09-26 12:40:27
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log.txt for X-Plane 11.55r2 (build 115501 64-bit c22f0eb21d049f66fcba233c37e65c845605fc40)
compiled on Jun 22 2021 19:14:01
X-Plane started on Sun Sep 26 12:24:32 2021
This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
Windows 10.0 (build 19043/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 16989270016
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
CPU 0: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz Speed (mhz): 2904
X-System folder:'D:\SteamLibrary/steamapps/common/X-Plane 11/', case sensitive=0
Vulkan Layers : VK_LAYER_NV_optimus (1), VK_LAYER_VALVE_steam_overlay (1), VK_LAYER_VALVE_steam_fossilize (1), VK_LAYER_EOS_Overlay (1), VK_LAYER_EOS_Overlay (1)
Vulkan Device : GeForce RTX 2070 (b217100000)
Vulkan Version : 1.2.155
Vulkan Driver : 462.75.0
Vulkan Extensions : VK_KHR_16bit_storage VK_KHR_8bit_storage VK_KHR_bind_memory2 VK_KHR_buffer_device_address VK_KHR_copy_commands2 VK_KHR_create_renderpass2 VK_KHR_dedicated_allocation VK_KHR_deferred_host_operations VK_KHR_depth_stencil_resolve VK_KHR_descriptor_update_template VK_KHR_device_group VK_KHR_draw_indirect_count VK_KHR_driver_properties VK_KHR_external_fence VK_KHR_external_fence_win32 VK_KHR_external_memory VK_KHR_external_memory_win32 VK_KHR_external_semaphore VK_KHR_external_semaphore_win32 VK_KHR_fragment_shading_rate VK_KHR_get_memory_requirements2 VK_KHR_image_format_list VK_KHR_imageless_framebuffer VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_multiview VK_KHR_pipeline_executable_properties VK_KHR_pipeline_library VK_KHR_push_descriptor VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_sampler_ycbcr_conversion VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float16_int8 VK_KHR_shader_float_controls VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_shader_terminate_invocation VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_KHR_swapchain_mutable_format VK_KHR_timeline_semaphore VK_KHR_uniform_buffer_standard_layout VK_KHR_variable_pointers VK_KHR_vulkan_memory_model VK_KHR_win32_keyed_mutex VK_EXT_4444_formats VK_EXT_blend_operation_advanced VK_EXT_buffer_device_address VK_EXT_calibrated_timestamps VK_EXT_conditional_rendering VK_EXT_conservative_rasterization VK_EXT_custom_border_color VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_indexing VK_EXT_discard_rectangles VK_EXT_extended_dynamic_state VK_EXT_external_memory_host VK_EXT_fragment_shader_interlock VK_EXT_full_screen_exclusive VK_EXT_hdr_metadata VK_EXT_host_query_reset VK_EXT_image_robustness VK_EXT_index_type_uint8 VK_EXT_inline_uniform_block VK_EXT_line_rasterization VK_EXT_memory_budget VK_EXT_memory_priority VK_EXT_pci_bus_info VK_EXT_pipeline_creation_cache_control VK_EXT_pipeline_creation_feedback VK_EXT_post_depth_coverage VK_EXT_private_data VK_EXT_robustness2 VK_EXT_sample_locations VK_EXT_sampler_filter_minmax VK_EXT_scalar_block_layout VK_EXT_separate_stencil_usage VK_EXT_shader_atomic_float VK_EXT_shader_demote_to_helper_invocation VK_EXT_shader_image_atomic_int64 VK_EXT_shader_subgroup_ballot VK_EXT_shader_subgroup_vote VK_EXT_shader_viewport_index_layer VK_EXT_subgroup_size_control VK_EXT_texel_buffer_alignment VK_EXT_tooling_info VK_EXT_transform_feedback VK_EXT_vertex_attribute_divisor VK_EXT_ycbcr_image_arrays VK_NV_acquire_winrt_display VK_NV_clip_space_w_scaling VK_NV_compute_shader_derivatives VK_NV_cooperative_matrix VK_NV_corner_sampled_image VK_NV_coverage_reduction_mode VK_NV_cuda_kernel_launch VK_NV_dedicated_allocation VK_NV_dedicated_allocation_image_aliasing VK_NV_device_diagnostic_checkpoints VK_NV_device_diagnostics_config VK_NV_device_generated_commands VK_NV_external_memory VK_NV_external_memory_win32 VK_NV_fill_rectangle VK_NV_fragment_coverage_to_color VK_NV_fragment_shader_barycentric VK_NV_fragment_shading_rate_enums VK_NV_framebuffer_mixed_samples VK_NV_geometry_shader_passthrough VK_NV_mesh_shader VK_NV_ray_tracing VK_NV_representative_fragment_test VK_NV_sample_mask_override_coverage VK_NV_scissor_exclusive VK_NV_shader_image_footprint VK_NV_shader_sm_builtins VK_NV_shader_subgroup_partitioned VK_NV_shading_rate_image VK_NV_viewport_array2 VK_NV_viewport_swizzle VK_NV_win32_keyed_mutex VK_NVX_binary_import VK_NVX_image_view_handle VK_NVX_multiview_per_view_attributes VK_KHR_acceleration_structure VK_KHR_ray_query VK_KHR_ray_tracing_pipeline
Vulkan Instance Extensions: VK_KHR_device_group_creation VK_KHR_display VK_KHR_external_fence_capabilities VK_KHR_external_memory_capabilities VK_KHR_external_semaphore_capabilities VK_KHR_get_display_properties2 VK_KHR_get_physical_device_properties2 VK_KHR_get_surface_capabilities2 VK_KHR_surface VK_KHR_surface_protected_capabilities VK_KHR_win32_surface VK_EXT_debug_report VK_EXT_debug_utils VK_EXT_swapchain_colorspace VK_NV_external_memory_capabilities
checkpoints : 1 aftermath : 0
anisotropic_avail : 1 timer_avail : 1 tess_avail : 1 geom_avail : 1
viewport_arr : 1 layer_arr : 1 native_reverse_z : 1 has_reverse_z : 1
max iso filtering : 16
max samples : 3
max texture size : 32768 (hardware limit)
max tex units : 1048576
This video card is: DX11+ VR Ready
0:00:00.000 I/GFX: Surface formats for surface:
0:00:00.000 I/GFX: 44
0:00:00.000 I/GFX: 50
0:00:00.000 I/GFX: 64
0:00:00.000 I/GFX: Picked 50 as the common window surface format
0:00:00.000 I/VK: Surface 000001FE39C51580:
0:00:00.000 I/VK: minImageCount 2:
0:00:00.000 I/VK: maxImageCount 8:
0:00:00.000 I/VK: supportedUsageFlags 9f:
0:00:00.000 I/GFX/VK: Created swapchain for 000001FE387993A0 with size { 1920x1080x3 }. Mode: VK_PRESENT_MODE_MAILBOX_KHR
Using queue 0 as generic queue
Using queue 1 as transfer queue
Using queue 0 as presentation queue
Heap info ( 3 heaps)
Heap 0 - Flags: DEVICE_LOCAL_BIT (1), Size: 8421113856
Heap 1 - Flags: (0), Size: 8494632960
Heap 2 - Flags: DEVICE_LOCAL_BIT (1), Size: 257949696
Memory type info (5 types)
Heap: 1, Flags: (0)
Heap: 0, Flags: DEVICE_LOCAL_BIT (1)
Heap: 1, Flags: HOST_VISIBLE_BIT | HOST_COHERENT_BIT (6)
Heap: 1, Flags: HOST_VISIBLE_BIT | HOST_COHERENT_BIT | HOST_CACHED_BIT (e)
Heap: 2, Flags: DEVICE_LOCAL_BIT | HOST_VISIBLE_BIT | HOST_COHERENT_BIT (7)
Diagnostics : memory
Device memory : 7871135744
Host memory : 7801467802
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/depth_resolve_mapping.xsv with hash: a72072aefb13f468922d5fae859d29
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/depth_resolve.xsa with hash: ed4934705e908ae47be7ce72becd0a
OpenGL bridge device:
OpenGL Vendor : NVIDIA Corporation
OpenGL Render : GeForce RTX 2070/PCIe/SSE2
OpenGL Version : 4.6.0 NVIDIA 462.75 (460/0)
OpenGL Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
sync/fence : 1
pbo_avail : 1 frameblit_avail : 1 framebuffer_msaa : 1
gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1
tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1
framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1
base_vert_avail : 1 tex_multi_avail : 1 depth_float_avail : 1
instance_avail : 1 tess_avail : 1 viewport_arr : 1 tex_storage : 1
buf_storage : 1 multi_bind : 1 clip_control : 1 program_binary : 1
idx in vram : 1
GLSL version : 4.60 NVIDIA/460
(16/4096/124/192/32/4096/4096/65536)
anisotropic_avail : 1 timer_avail : 1 tess_avail : 1 geom_avail : 1
viewport_arr : 1 layer_arr : 1 native_reverse_z : 0 has_reverse_z : 1
max iso filtering : 16
max samples : 5
max texture size : 32768 (hardware limit)
max tex units : 32
This video card is: DX11+ VR Ready
CPU count : 12
0:00:00.000 I/wmgr: Monitor 0: { 0, 0, 1920, 1080 }
0:00:00.000 I/wmgr: Re-building fbos for window 000001FE3E9E0220
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: f66a30a2d61b481172cc9df214b4135
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/legacy_flat.xsa with hash: 29a589edfd9582e27dfd7da16d21ca7a
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: 44a33f1dcbf5f8d640112a20f696f5aa
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/legacy_depth.xsa with hash: 5f5e5a7d2af93eb8f23b7be53563efc3
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: 6de0044b74657692166a316fdaaf721
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/blit.xsa with hash: 34671a77966afab0449b563342167ddd
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: eb35e8f4bd6f87f1d98c64b8714aee2
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/font.xsa with hash: 9dbcb36fae35f7981511562eaf43a374
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/resolve_mapping.xsv with hash: fa6ff3ffb520bfb5bd3a571db0149a8
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/resolve.xsa with hash: 8591c39395ec93bf81b94b8073e63340
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: 957265e534485ae3e5acef3ca12c48dd
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/line3d.xsa with hash: a534b25ac1126af22b8551455cbd7c
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: ab61276aa4bfad3c02343ea5e539d
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/terrain.xsa with hash: a03713d284845ee1a811c4f443316f1b
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer : OpenAL Soft
OpenAL version : 1.1
OpenAL hardware : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
==== CHANGING LANGUAGE TO: 中文. ====
Fetching plugins for D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins
Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).
Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/AutoGate/64/win.xpl (Marginal.AutoGate).
AviTab version 0.3.21
Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/AviTab/win_x64/AviTab.xpl (org.solhost.folko.avitab).
FlyWithLua: Your system path is D:\SteamLibrary/steamapps/common/X-Plane 11/
FlyWithLua: System Dir: D:\SteamLibrary/steamapps/common/X-Plane 11/
FlyWithLua: Plugin Dir: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua
FlyWithLua: Plugin Scripts Dir: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts
FlyWithLua: Plugin Internals Dir: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Internals/
FlyWithLua: Plugin Modules Dir: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Modules/
FlyWithLua: Plugin Scripts Quarantine Dir: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts (Quarantine)/
FlyWithLua: Plugin Version: 2.7.28 build Jul 18 2020 10:35:44
Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua.NG).
SAM 1.0.0 loaded
Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/SAM/win_x64/SAM.xpl (com.stairport-sceneries.sam).
I found the following scenery packages (prioritized in this order):
0 Custom Scenery/THE-FRUIT-STAND Aircraft Library v3.0/
1 Custom Scenery/CDB-Library/
2 Custom Scenery/ZUCK_Chongqing_Ortho/
3 Custom Scenery/AS Studio_ZYHB_Harbin_Taiping/
4 Custom Scenery/ZULS-Lhasa Gonggar Airport/
5 Custom Scenery/X-Plane Landmarks - New York/
6 Custom Scenery/X-Plane Landmarks - Washington DC/
7 Custom Scenery/Aerosoft - EDDF Frankfurt/
8 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
9 Custom Scenery/Aerosoft - EGLL Heathrow/
10 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
11 Custom Scenery/Aerosoft - LFPO Paris Orly/
12 Custom Scenery/Aerosoft - LPFR Faro/
13 Custom Scenery/LOWI Demo Area/
14 Custom Scenery/X-Plane Landmarks - Chicago/
15 Custom Scenery/X-Plane Landmarks - Dubai/
16 Custom Scenery/X-Plane Landmarks - Las Vegas/
17 Custom Scenery/X-Plane Landmarks - Sydney/
18 Custom Scenery/ZJHK_shaneware/
19 Custom Scenery/ZJSY_shaneware/
20 Custom Scenery/ZJYX/
21 Custom Scenery/Aviotek Software - Dubai International/
22 Custom Scenery/Aviotek Software - Dubai_Skydive/
23 Custom Scenery/Dubai International - OMDB - Mesh/
24 Custom Scenery/OMDB/
25 Custom Scenery/Decals/
26 Custom Scenery/Ground_Signs/
27 Custom Scenery/Ground_Textures/
28 Custom Scenery/Objects/
29 Custom Scenery/Ramps/
30 Custom Scenery/Shared/
31 Custom Scenery/Taxilines/
32 Custom Scenery/terrain10/
33 Custom Scenery/Vehicles/
34 Custom Scenery/Shanghai_ZSPD/
35 Custom Scenery/Guangzhou ZGGG/
36 Custom Scenery/ZSPD_Pudong_Beta_XPChinaSceneries/
37 Custom Scenery/ZSSS_Hongqiao/
38 Custom Scenery/ZUGH_Chengdu Guanghan/
39 Custom Scenery/ZUUU_Chengdu_ShuangLiu/
40 Custom Scenery/ZBAA_Beijing_Capital/
41 Custom Scenery/ZBAA/
42 Custom Scenery/Beijing/
43 Custom Scenery/ZLIC/
44 Custom Scenery/ZLXY/
45 Custom Scenery/Global Airports/
46 Custom Scenery/X-Plane Landmarks - London/
47 Custom Scenery/KSEA Demo Area/
48 Custom Scenery/China-latest_overlay/
49 Custom Scenery/zOrtho4XP_+34+108/
50 Custom Scenery/zOrtho4XP_+34+109/
51 Custom Scenery/zOrtho4XP_+27+085/
52 Custom Scenery/zOrtho4XP_+27+086/
53 Custom Scenery/zOrtho4XP_+29+090/
54 Custom Scenery/zOrtho4XP_+29+091/
55 Custom Scenery/zOrtho4XP_+38+105/
56 Custom Scenery/zOrtho4XP_+38+106/
57 Custom Scenery/zOrtho4XP_+39+106/
58 Custom Scenery/zOrtho4XP_+46+126哈尔滨 100海里以内地景/
59 Custom Scenery/zOrtho4XP_+46+126哈尔滨 100海里以内地景 (2)/
60 Custom Scenery/zOrtho4XP_+46+126哈尔滨 100海里以内地景 (3)/
61 Custom Scenery/中国z+39+116_CHN_Beijing_gc17/
62 Custom Scenery/z+23+113_CHN_Guangzhou_gc17/
63 Custom Scenery/z+31+121_CHN_Shanghai_gc17/
64 Custom Scenery/BS2001 Object Library/
65 Custom Scenery/SAM_Library/
66 Custom Scenery/MisterX_Library/
67 Custom Scenery/ALES LIB/
68 Custom Scenery/ff_library/
69 Custom Scenery/R2_Library/
70 Custom Scenery/__MACOSX/
71 Custom Scenery/OpenSceneryX/
72 Custom Scenery/ruscenery/
73 Custom Scenery/world-models/
74 Global Scenery/X-Plane 11 Demo Areas/
75 Global Scenery/X-Plane 11 Global Scenery/
76 Resources/default scenery/1000 autogen/
77 Resources/default scenery/1000 decals/
78 Resources/default scenery/1000 forests/
79 Resources/default scenery/1000 roads/
80 Resources/default scenery/1000 urban terrain/
81 Resources/default scenery/1000 world terrain/
82 Resources/default scenery/700 roads/
83 Resources/default scenery/900 beaches/
84 Resources/default scenery/900 europe objects/
85 Resources/default scenery/900 forests/
86 Resources/default scenery/900 roads/
87 Resources/default scenery/900 us objects/
88 Resources/default scenery/900 world object placeholders/
89 Resources/default scenery/airport decals/
90 Resources/default scenery/airport scenery/
91 Resources/default scenery/default apt dat/
92 Resources/default scenery/default atc dat/
93 Resources/default scenery/sim objects/
94 Resources/tutorials/tutorials_Alaska/
95 Resources/tutorials/tutorials_Hawaii/
96 Resources/tutorials/tutorials_Seattle/
0:00:00.000 D/HID: HID Bridge Running
0:00:01.503 I/NAVT: Airspaces are done loading async...
Fetching plugins for Custom Scenery/Aviotek Software - Dubai International/plugins
Loaded: Custom Scenery/Aviotek Software - Dubai International/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.Aviotek Software - Dubai International).
Could not find tile 51 name is ^l
Could not find tile 38 name is -
Could not find tile 52 name is ^r
Could not find tile 50 name is close-frame
(in sign '{@L}35{^l}-17{^r}' from airport ZSPD:Custom Scenery/Shanghai_ZSPD/Earth nav data/apt.dat)
Could not find tile 51 name is ^l
Could not find tile 38 name is -
Could not find tile 52 name is ^r
Could not find tile 50 name is close-frame
(in sign '{@L}35{^l}-17{^r}' from airport ZSPD:Custom Scenery/Shanghai_ZSPD/Earth nav data/apt.dat)
Could not find tile 53 name is ^u
Could not find tile 53 name is ^u
Could not find tile 50 name is close-frame
(in sign '{@Y}{^l}A{@L}W|A10{^u}_02R{^u}' from airport ZGGG:Custom Scenery/Guangzhou ZGGG/Earth nav data/apt.dat)
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