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发表于 2022-03-20 22:02:17
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本帖最后由 Eros男爵 于 2022-03-21 12:37 编辑
大概看了一下基本都是降低设置,现在的v5只要不是开的太高基本都不会崩溃了,主要还是炸显存
8g的显存贴图分辨率就不要超过1024x1024了,这样能兼顾8x抗锯齿和修改cfg后128公里的贴图加载范围,如果你纠结远处地景模糊那就勾上Use high-resolution terrain textures,这样或多消耗几百兆显存
还有就是144刷新并兼容g-sync显示器用NVIDIA的控制面板锁fps后在复杂场景偶尔会ctd
另外v5自带新的指南里有修改参数来避开第一个核的使用:
[JOBSCHEDULER]
MainThreadScheduler = 0
For each bit flipped in the P3DCoreAffinityMask P3D will create a job scheduler which works within a thread tied to that logical core by thread affinity. Using these values, you can assign P3D's special purpose work loads to different logical cores. Moving the main thread scheduler will also set the main thread affinity which will affectively move P3D's main application loop and simulation work.
Performance Tuning Tip:
You may have other applications or OS work that are defaulted to core 0. For this reason, some users experience a smoother simulation by moving the main thread to another core. In the past this was only possible by removing core 0 from the proces affinity mask, but now it can be done by modifying this entry. If you have more than 6 logical cores, you may want to try changing this to 6
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