个人说明:
本插件为x-plane.org上的免费项目
作者:BiologicalNanobot
当前版本为2020.08.17 此为Alpha测试版,目前会出现一些bug,比如黑边的问题,这个是已知的bug,原作者也在努力修复,但是比较难修复
若您发现一些奇奇怪怪的bug,可在:
目前本人就发现了黑边的bug,也向官方反馈了该问题,官方回复会尽快修复
目前该插件对于本人来说还算不怎么吃帧的
本人的配置:
CPU: R7-3700x
RAM: DDR4 32G 3200Mhz
GPU: RTX2060S 8G
个人感觉就吃了个3-4帧其他都还好,使用后FF350座舱正常巡航的时候帧数大概38-50FPS
该插件是通过替换XP默认的云来实现的
不过别忘记,画质必须调到HDR以上!!!
插件说明:
---------------- | 注意 以下内容均为机翻,原文在下方 | ----------------
Hello,
从过去的两个月以来,我一直在为X-Plane 11进行卷云替代,并且最终获得了视觉上吸引人的结果。
该插件不是天气引擎,它只能用体积云替换默认的X-Plane 11云,因此它应该与Active Sky XP等天气注入插件兼容。
当前,它支持X-Plane 11.30+和2个主要操作系统-Windows和Linux。 它是一个开源免费软件,终于进入了Alpha阶段!
现在与抗锯齿和所有天空颜色兼容! 但是,在尝试了许多天空颜色之后,我发现它最适合使用SpeedM的Cloud Art天空颜色,
您可以在此处获得:
您可以查看论坛页面以获得反馈和支持:
(我是生物学专业的学生,至少在某种程度上是由我的大学资助进行的一项EEG研究项目。
但是,我仍然应该自己承担其余费用,由于COVID-19大流行,我不是 我很able愧地要求捐款,而大流行病是我最终创建Patreon帐户并将其公开的唯一原因。
但是,我需要明确一点,即插件始终是开放的 源代码的免费软件,除了在不久的将来提早建立访问权限外,没有任何惠顾用户的好处.)
最后,对于感兴趣的人,该项目主要基于Horizon Zero Dawn的体积云。基本上,使用分形布朗运动对各种频率的3D Perlin和Worley噪声进行采样,再结合覆盖信号和高度梯度,然后使用光线行进/射线投射在屏幕上进行渲染。
------------------------------- | 原文 | ---------------------------------
Hello,
I have been working on a volumetric cloud replacement for X-Plane 11 since last two-three months, and finally managed to get visually appealing results.
The plugin is not a weather engine, and it only replaces default X-Plane 11 clouds with volumetric ones, therefore it should be compatible with weather injection plugins like Active Sky XP.
Currently it supports X-Plane 11.30+ and 2 major operating systems - Windows and Linux. It is an open source freeware, and finally in alpha phase!
Now compatible with antialiasing & all sky colors! However, after trying many sky colors I found out that it works best with SpeedM's Cloud Art sky colors, which you can get here:
You can check out the forum page for feedback and support:
(I am a biology major and get funded by my university for an EEG research project, at least to some degree.
However I am still supposed to cover rest of the costs by myself, and due to the COVID-19 pandemic, I am no longer able to do that.
I was quite shy for asking for donations, and the pandemic is the only reason I ended up creating a Patreon account and making it public.
However, I need to make it clear that the plugin will always be an open-source freeware, and there won't be any patron-only benefits other than early build access on the far future.)
Lastly, for people who are interested, the project is mostly based on Horizon Zero Dawn's volumetric clouds. Basically 3D Perlin and Worley noises with various frequencies are sampled using fractal Brownian motion, combined with a coverage signal and a height gradient, then rendered on screen using raymarching / ray casting.
----------------------------- | LOG | --------------------------------
Grain noise issue is fixed
Internal "art control" datarefs are tuned
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参考文章:
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编辑:
BiliBili:@Coffee_tea_
fsx.org:@Co_2fe_tea
x-plane.org:@_Coffee_tea_