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MSFS
开发商 | Developers: |
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软件大小 | Size: |
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兼容平台 | Platform: |
MFS2020 |
更新时间 | Update time: |
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飞币售价 | FlyB Price: |
0 飞币|FlyB |
下载地址 | Download: |
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我买的是微软版MFS2020,今天发现了涂装安装的正确方法分享给大家:
微软版的涂装要安装到游戏数据文件夹的“\Official\OneStore\”下对应机型文件夹里,安装前需要对 layout.json 和 aircraft.cfg 文件进行处理。
拿B747-8i举例,我的 layout.json 在 G:\microFS2020\Official\OneStore\asobo-aircraft-b7478i文件夹里,用记事本打开这个文件,会发现这样一段代码(里面的数值可能每台电脑都不一样,这个我没试过):
{
"content": [
{
"path": "de-DE.locPak",
"size": 2410,
"date": 132642643370928646
},
{
"path": "en-US.locPak",
"size": 2014,
"date": 132642643370918658
},
{
"path": "es-ES.locPak",
"size": 2171,
"date": 132642643370888666
},
{
"path": "fi-FI.locPak",
"size": 2186,
"date": 132642643370938659
……
{
"path": "pt-BR.locPak",
"size": 2114,
"date": 132642643370878648
},
同样打开涂装包里的 layout.json 文件,把这段关于语言的字段后面的内容复制到前面文件的末尾的 ] 符号前。
然后同样用记事本打开G:\microFS2020\Official\OneStore\asobo-aircraft-b7478i\SimObjects\Airplanes\Asobo_B747_8i下的 aircraft.cfg 文件,和涂装包里的 aircraft.cfg 文件,把涂装包里的文件中类似于
[FLTSIM.*]
title = "Boeing 747-8i Asobo" ; Variation name
model = "" ; model folder
panel = "" ; panel folder
sound = "" ; sound folder
texture = "" ; texture folder
kb_checklists = "Boeing747-400_check" ; Procedures/Checklist sibling file name
kb_reference = "Boeing747-400_ref" ; Reference information sibling file name
description = "TT:AIRCRAFT.DESCRIPTION" ; Variation description.
wip_indicator = 1 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished
ui_manufacturer = "TT:AIRCRAFT.UI_MANUFACTURER" ; e.g. Boeing, Cessna
ui_type = "TT:AIRCRAFT.UI_MODEL" ; e.g. 747-400, 172
ui_variation = "TT:AIRCRAFT.LIVERY.DEFAULT" ; e.g. World Air, IFR Panel
ui_typerole = "Commercial Airliner" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc
ui_createdby = "Asobo Studio" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc
ui_thumbnailfile = "" ; app relative path to ThumbNail image file
ui_certified_ceiling = 43100 ; service ceiling / max certified operating altitude (ft)
ui_max_range = 8000 ; max distance the aircraft can fly between take-off and landing in (NM)
ui_autonomy = 16 ; max duration the aircraft can fly between take-off and landing in (Hrs)
ui_fuel_burn_rate = 21160 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon
atc_id = "AS-747" ; tail number
atc_id_enable = 1 ; enable tail number
atc_airline = "" ; airline name
atc_flight_number = "1123" ; flight number
atc_heavy = 1 ; heavy?
atc_parking_types = "GATE,RAMP,CARGO" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"
atc_parking_codes = "" ; Comma separated and may be as small as one character each
atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"
atc_id_font = "" ; font for the tail number
isAirTraffic = 0 ; Is the plane usable for air traffic
isUserSelectable = 1 ; Is the plane selectable by the user
的这段代码复制到前面已经打开的 aircraft.cfg 文件最后(前面代码中的*号指代涂装编号),根据前文中的同样位置的编号继续往下修改直到最后。
涂装包里的文件,类似于“es-ES.locPak”的全都不要复制、“TEXTURE.KALRIGHT”这种才是涂装文件,可以复制
完成,进入游戏应该就可以使用了
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